Sweeping the paths, waking the herbs, counting the slugs.
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Hold the herb garden till the rooks wake. Everything with a mouth is coming over the wall.
Twelve herbs grow in the beds. At every bell, things come over the wall to eat them. Lose six and the night is lost. Between bells you choose one charm.
A seed thrown hot. It bursts into a ring of flame where it lands. Slugs hate it.
A breath of frost across the ground in front of you. Everything on it slows; snails freeze solid, and a frozen snail shatters at the next touch.
A chain bolt from the lantern that jumps between up to four foes. It is the only thing that cracks a beetle's shell.
| do | keyboard and mouse | touch |
|---|---|---|
| Move | WASD or arrows | left thumb, anywhere on the left |
| Aim | the mouse; without one, spells find the nearest foe | drag from a spell button; tap to aim at the nearest foe |
| Ember | left click, J or 1 | ember button |
| Rime | right click, K or 2 | rime button |
| Spark | Space, L or 3 | spark button |
| Skip aside | Shift | skip button |
| Pause, sound | Esc or P, M | buttons, top right |
| do | keys | touch |
|---|---|---|
| Move | WASD or arrows | left thumb |
| Ember, Rime, Spark | left click, right click, space (or J, K, L) | buttons; drag to aim |
| Skip aside | Shift | skip button |
Hedge Witch was built with Meng To's game skills and three.js r186. Fonts: IM Fell French Canon (Igino Marini) and Alegreya Sans (Huerta Tipográfica).
Choose a charm for the next one.